The Cybrans speicalise in adaptability and multipurpose units. Since tier2 ground anti-air forces have relatively low health a group of gunships can engage them directly, either destroying the entire ground force or opening the way for bombers. Aeon have lots of hover, so good for most water maps and their Air game is really good too, usually known as the air supremacy faction. You can get the first level of stealth with a tier 2 economy which will make you invisible to visual inspection but it will be broken by any radar. Ironically in the tier 2 stage, Renegades are also a good means of protecting your base against enemy gunships. Gonna go find my idiot hat. When attacking the decision to move forward or stand still should depend on whether it has been detected and if there are enough decoys around.
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I believe its called the scathus. Once I shot down a Soul Ripper and its wreck got stuck on a cliff wall Get the latest news and videos for this game daily, no spam, no fuss. With a bit of luck, maybe they will think ghosts are involved when their transports mysteriously disappear.
Supported by Sub Commanders, engineers and t1 assault bots can make these extremely potent. The cost that is implied sometimes makes the scathis more appreciable if you can get one in position. Originally posted by The Red Viper:. Flak Artillery Air defense is important–hence the flak artillery gun, which can ruin an enemy pilot’s day.
Also keep in mind that through all these phases, a player must keep upgrading his economy at all times. Forged Alliance Store Page. UEF have the best Navel, Seraphim have the best Land aeon have good expeirementals and cybran have best stealth and air units. If my economy is vastly superior then multiple nukes are in order but if not then artillery might be better suited to punch through. Cybran all the way.
Home Discussions Workshop Market Broadcasts. Making feints, decoys and multiple stage attacks. This allows for many things from creating a frontline base within striking distance, missile silo or even an experimental closer to the enemy base.
Later in the game your Cybram or some SCUs can be upgraded with both stealth and cloak upgrades which allow them the move anywhere unmolested as long as they stay out of omni range more on that later.
Jun 28, 3: Showing 1 – 15 of 40 comments. These are useful to have, especially ctbran the UEF has a potent, submersible aircraft carrier.
This means Cybrans units can fight effectively while moving which allows them to minimize the damage taken from slower enemy fire.
This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or cyvran posts. The best way to fight off encroaching enemies early in the game is with the tactical missile launcher 3 missiles to take out a tier 2 shield, 4 for a tier 3 shield.
Last edited by rob.
Zackmar View Profile View Posts. They are the best team to micromanage, so that you can get the most out of their units. Talezteller View Profile View Posts.
A soul ripper can be used to counter an attacking sea force however. One ability that is rarely dybran by players is the stealth ability available to all tier 3 planes for a reasonable amount of energy.
Constantly sending only 20 gunships will eventually be doomed and a failure to escalate the war is what results in a player that vybran previously stuck on the defensive suddenly coming out of his shell and striking back.
An unprotected experimental crawling towards your base? So here is a list of strategies that are not really suited for Cybrans:. Some geospatial data on this website is provided by geonames. Depends on play style. The choice of constructing either will depend on the difference in economy nukes might require more then one silo firing.
Supreme Commander Profile Preview – Cybran Nation Units and Structures We take a look at the military units and structures of the Cybran Nation, one of the three playable factions in this highly anticipated real-time strategy game.